A downloadable game for Windows

About Game

Something is wrong with the cave.

It feels different now. Quieter. Colder. Like its waiting.

Descent is a short atmospheric horror experience. You play as a cave explorer who was just about to head home… until things went wrong.


Play

  • Estimated Playtime: 10–20 minutes
  • Controls: Keyboard + mouse
  • Recommended: Headphones for the best experience

Developer Notes

This is my very first game release on itch.io, and I’m super excited (and nervous!) to share it with you all. If you find any bugs, run into issues, or have feedback of any kind, I’d love to hear from you.

Thanks so much for checking out Descent. It means a lot!

COMING SOON ON PLAY STORE!


Updates

  • Bug Fixes (Mostly on Injury Detection)

  • Graphics Improvement (Less Noise)

  • Dialogue Auto-Advance Feature

  • Optimized Performance

Download

Download
DescentGame_v1.0.1.zip 59 MB

Install instructions

Installation Instructions

  1. Download the .zip file from the game's page.
  2. Extract the contents to a folder of your choice.
    (Right-click and choose “Extract All…” or use your preferred tool.)
  3. Run the game by double-clicking on Descent.exe

For the best experience, play with headphones in a dark, quiet room.

Development log

Comments

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Mobile apk version pls ❤️

(+1)

It's on its way soon! :>

Thanks maaan🙌🏻👀❤️

Will it be ready this week?

(1 edit) (+2)

The prompt to crawl for what I can only assume is the final crawl space (judging by the character’s comment) wouldn’t show up, preventing progress. This took place shortly after another injury that I am not really sure was scripted or my doing. It mentioned something about moving too fast, even though there doesn’t appear to be a run button…

Other than that, I liked what I played.

(1 edit) (+1)

Oh, thanks for the feedback! I hadn’t encountered that issue before, so I really appreciate you pointing it out. The “moving too fast” message was actually “You flinched too fast,” which was meant to signal to the player not to flinch or move the mouse too quickly. But now that you mention it, it’s not the clearest way to communicate that mechanic.I will fix that soon! Thanks so much for the comment! :] Glad you liked the game! 

(+1)

I would agree with that. There was some vagueness to the game in areas, that made it harder to comprehend.

How vague was it? I didn't really expect that but thanks for mentioning it.