
Descent
A downloadable game
About Game
Something is wrong with the cave.
It feels different now. Quieter. Colder. Like its waiting.
Descent is a short atmospheric horror experience. You play as a cave explorer who was just about to head home… until things went wrong.
While preparing to leave, something happened — something that left you disoriented and alone. You're bleeding, your leg is injured, and the shortest way out is no longer an option.
You're forced to take a different path, a darker, unexplored route deeper into the cave. With each step, you lose more blood and more hope. And you're not alone down here…
Play
- Estimated Playtime: 10–20 minutes
- Controls: Keyboard + mouse
- Recommended: Headphones for the best experience
Developer Notes
This is my very first game release on itch.io, and I’m super excited (and nervous!) to share it with you all. If you find any bugs, run into issues, or have feedback of any kind, I’d love to hear from you.
Thanks so much for checking out Descent — it means a lot!
Updated | 2 days ago |
Published | 6 days ago |
Status | Released |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Luzxe |
Genre | Survival |
Tags | Atmospheric, First-Person, PSX (PlayStation), Psychological Horror, Short, Singleplayer |
Download
Click download now to get access to the following files:
Comments
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The prompt to crawl for what I can only assume is the final crawl space (judging by the character’s comment) wouldn’t show up, preventing progress. This took place shortly after another injury that I am not really sure was scripted or my doing. It mentioned something about moving too fast, even though there doesn’t appear to be a run button…
Other than that, I liked what I played.
Oh, thanks for the feedback! I hadn’t encountered that issue before, so I really appreciate you pointing it out. The “moving too fast” message was actually “You flinched too fast,” which was meant to signal to the player not to flinch or move the mouse too quickly. But now that you mention it, it’s not the clearest way to communicate that mechanic.I will fix that soon! Thanks so much for the comment! :] Glad you liked the game!
I would agree with that. There was some vagueness to the game in areas, that made it harder to comprehend.
How vague was it? I didn't really expect that but thanks for mentioning it.